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10 Options to start with Scrum!

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  10 Options to start with Scrum! 🥳 The similarities between getting into a swimming pool and how to get started with Scrum. 🤿 🏊‍♀️ 🏊‍♂️ 1️⃣ Toe dipping 🤔 The careful, cautious, and lightweight approach to start with Scrum. 2️⃣ Dangle your feet 🐾 You’re considering starting with Scrum and have even started a few experiments with several teams, but you haven’t decided yet. 3️⃣ Walk down the steps 🪜 Checking all the ‘Scrum boxes’ gives you a comforting feeling of not missing anything important. 4️⃣ Perform a smooth dive 🥽 To make the start as smooth as possible, you spend much time with the team practicing the Scrum kickstart. 5️⃣ Do a cannonball 🎱 You’ve decided to start with a blast! No talking. No planning. No doubts. Let’s start and see what happens—living on the edge! 6️⃣ Make much noise and get everyone around you wet 🗣️ Although only a few teams use Scrum, the entire organization knows your experiment. 7️⃣ Only talk about getting into the water 😴 Despite everyone being

how many story points we can allocate for a sprint and how

 To determine how many story points you can allocate for a sprint, you need to consider the available hours, the number of developers, and the relationship between hours and story points. Here’s how you can calculate it: Step 1: Determine Total Available Hours for the Sprint Given: Total hours for the sprint : 180 hours Number of developers : 3 Step 2: Estimate Story Points Per Developer Assume that one story point represents a certain number of hours of work. For example: 1 story point = 8 hours Each developer has 60 hours available: Hours per developer = 180  hours 3  developers = 60  hours/developer \text{Hours per developer} = \frac{180 \text{ hours}}{3 \text{ developers}} = 60 \text{ hours/developer} Hours per developer = 3  developers 180  hours ​ = 60  hours/developer Given this, the number of story points each developer can handle: Story points per developer = 60  hours 8  hours/story point = 7.5  story points/developer \text{Story points per developer} = \frac{60 \text{ hours}

To determine how many sprints it will take to complete 59 user stories

 To determine how many sprints it will take to complete 59 user stories and how many story points to assign to each user story, we need to break this down step-by-step: Step 1: Estimate the Story Points Assess the Complexity : First, you need to estimate the complexity of each user story. Story points are often assigned based on factors like effort, risk, and complexity. Use techniques like planning poker or t-shirt sizing to estimate. Typical Scale : Story points are often estimated using Fibonacci-like sequences (e.g., 1, 2, 3, 5, 8, 13, 21) or other scales that represent effort. Step 2: Determine Team Velocity Velocity : Velocity is the number of story points a team can complete in one sprint. For example, if the team completes 30 story points in a 2-week sprint, their velocity is 30. Historical Data : If the team has historical data, use that to determine their average velocity. If not, start with a rough estimate based on team capacity. Step 3: Calculate Number of Sprints Once you

To determine how many sprints for a User Stories

 To determine how many sprints it will take to complete 59 user stories and how many story points to assign to each user story, we need to break this down step-by-step: Step 1: Estimate the Story Points Assess the Complexity : First, you need to estimate the complexity of each user story. Story points are often assigned based on factors like effort, risk, and complexity. Use techniques like planning poker or t-shirt sizing to estimate. Typical Scale : Story points are often estimated using Fibonacci-like sequences (e.g., 1, 2, 3, 5, 8, 13, 21) or other scales that represent effort. Step 2: Determine Team Velocity Velocity : Velocity is the number of story points a team can complete in one sprint. For example, if the team completes 30 story points in a 2-week sprint, their velocity is 30. Historical Data : If the team has historical data, use that to determine their average velocity. If not, start with a rough estimate based on team capacity. Step 3: Calculate Number of Sprints Once you

Steps to Decide Stories and Story Points

Deciding how many stories and story points to allocate to a 2-week sprint involves understanding the team’s capacity, the complexity of the tasks, and the team’s past performance. Here's how you can approach this in an easy-to-understand way: Steps to Decide Stories and Story Points Understand Team Capacity: Team Members and Availability: Know how many team members are available and how many hours they can work. For example, if you have 3 developers working 6 hours per day, over 10 working days, the total available time is: 3  developers × 6  hours/day × 10  days = 180  hours 3 \text{ developers} \times 6 \text{ hours/day} \times 10 \text{ days} = 180 \text{ hours} 3  developers × 6  hours/day × 10  days = 180  hours Estimate Story Points: Story Points: These represent the effort and complexity of a task, not just time. They help compare how hard or easy different tasks are. For example: Small task = 1 point Medium task = 3 points Large task = 5 points Historical Velocity: If yo

To calculate how many user stories can be assigned in a 2-week sprint

 To calculate how many user stories can be assigned in a 2-week sprint with 3 developers and 1 QA, where each developer works 6 hours per day, we need to consider the total available hours and how many story points the team can realistically complete. Example Calculation Assumptions: Sprint Duration: 2 weeks (10 working days). Work Hours per Day per Developer: 6 hours. Total Developer Hours: 3 developers × 6 hours/day × 10 days = 180 hours. Work Hours per Day for QA: 6 hours. Total QA Hours: 6 hours/day × 10 days = 60 hours. Average Velocity: Assume the team typically completes 25 story points per sprint. Estimating User Stories Allocate Story Points to Developers: Let’s assume each story is 5 story points. If each story requires approximately 30 developer hours (5 story points/story), the developers could handle 6 stories: 180  developer hours 30  hours per story = 6  stories \frac{180 \text{ developer hours}}{30 \text{ hours per story}} = 6 \text{ stories} 30  hours per story 1

12 Principles of Agile Manifesto with Easy Understanding

 The Agile Manifesto also includes 12 principles that guide Agile teams. Here’s a simple explanation of each principle with examples: 1. Satisfy the customer through early and continuous delivery of valuable software. Explanation: Keep your customers happy by giving them useful updates often. Example: If you’re making a video game, give your friends a new level to play every week instead of waiting until the whole game is finished. 2. Welcome changing requirements, even late in development. Explanation: Be open to changes, even if they come late. Example: If you’re building a treehouse and your friend suddenly wants a slide, try to add it even if you’re almost done. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference for the shorter timescale. Explanation: Share small, working pieces often rather than one big project at the end. Example: If you’re writing a story, show a new chapter every week instead of waiting until the whole